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 Van Hassel's Powers

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Pieter Van Hassel
Seiei Hanshin/3rd Elite Superhuman
Pieter Van Hassel


Posts : 6
Join date : 2009-07-24

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PostSubject: Van Hassel's Powers   Van Hassel's Powers Icon_minitimeSat Jul 25, 2009 3:12 am

Name: Chaos

Looks: Looks don't change so much. Main chance, if any, is that his pupils become slit, like a sharks, and his body becomes overall faster.
In Envoled mode, the power undergoes a drastic change, but again, the physical appearance is pretty much the same. At most, his muscles grow 1.5 cm and his Hieght increases about 2 Inches. Thats all.

Ability: The base of his Ability, is to Manipulate Electricity and Magnetism. Although one would think that he has two abilities, its actaully just one. The thing is that he can use his own body like an Electro-Magnet whenever he likes. Its as natural to him as Generating Electricity is. Now, Since he can Manipulate Electricity, he has complete control over it, inculding, over positive and negative charges. So if he likes, he can even use it to simply manipulate different charges. Now this a very General description of the ability. But thats his power. To generate electricity, manipulate it, and use his body like a Magnet. He can also create Electro-Magnetic Pulses, and Plasma.

Envolved Ability: He can form four electrical orbs around him, this orbs have multiple uses, they can be used to defend from incoming attacks by spinning around Pieter, however this defensive spin can be broken if an enemy interfiers with the orbs movement. This orbs provide more power to Pieter, they increase the power of his electric attacks by 60%, he also becomes faster with an 40% speed increase. All the simple techs like Bolt and the shock wave are enhanced by the orbs by 50%.


Technique's

1. Bolt - A relatively Simple Technique. You basically Shoot Electricity out of your hands. The Shot Bolt has a great Variation in power, and more than one bolts can be shot at a time, and they can not only travel in a straight line, but also can be bent and turned according to his will. Its is normally fired from the index finger, and Upto too ten bolts can be fired at once, one from each finger. But to unleash its full power, its is advisable to fire a single bolt. The area which is cut by this bolt, is paralyzed for upto 1 post. 2 if a single shot is fired and hits.
Duration: 1
Cooldown: 0 [Basic attack]

2. Electro-Magnetic Shockwave: As the name suggests, these are Electric Pulses. These can range from high powered Shockwaves to low powered waves. The purpose can vary from time to time. Eg. In its high powered form, it can be used to form a Shield or launch as a wave towards the enemy, and in low powered form, it can be used for messing up machinery. The differene in using a Pulse to Pure Electricity is, that in case of Electricity, you would have to overload and that cost a lot of Reitsu. In case of Pulses. It can mess up the functioning, without having to use excess. This technique has a wider area of impact. It appears like a Energy emiting a Blue Aura, but with Electricity insied of it.

Duration: 1-3 Posts
Cooldown: 1

3. Lightning vortex: The orbs separate form Pieter and begin to spin at a great speed, the movement of the orbs create an electromagnectic field which attract the enemy to the center of the vortex, the vortex deals a great amount of damage not to mention the diffculty to get out of this vortex, just a massive release of reiatsu (bigger that Pieter's by the way) can prevent and/or interrupt the orbs movement.

Duration: 4 posts
Cooldown: 2 posts


Last edited by Pieter Van Hassel on Sat Jul 25, 2009 4:06 am; edited 1 time in total
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Yaouchi
Gouryoku Hanshin/Elite Superhuman's Leader
Yaouchi


Posts : 91
Join date : 2009-07-19
Age : 30
Location : Welcome To Misery (Missouri)

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PostSubject: Re: Van Hassel's Powers   Van Hassel's Powers Icon_minitimeSat Jul 25, 2009 3:20 am

Quote :
Envolved Ability: Geo-Magnetism. That is his Envolved Ability. Geo-Magnetism focuses, on alligning with the earths Magnetic Field, to manipulate Gravity, in any way he see's fit. Now, in this form, he may manipulate Gravity as he wishes, and use his Base Ability as well. He will normally remain unaffected by the changes he makes in the gravity, but he if he chooses to, he can be affected by it. Eg. He can make his body, ligher or heavier. That is what makes this form more dangerous. Plus, all base abilities become stronger in this form.

Quote :
3. Geo-Magnetism: Negate - Unlike what the name sounds like, this technique is similiar to Shinrai Tensei from Naruto. This technique will use the ability to Manipulate Gravity, to push the enemy away from Gil. This technique can be used in any direction, in more than one directions in one go, and at 360 deg as well. But, it has a cooldown, to it asl well. This technique can not only push away an enemy, but also Reitsu, and different Techniques

I apologize for the inconvience that you will probably have to remake your evolved ability but there is no gravity abilities allowed.
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Pieter Van Hassel
Seiei Hanshin/3rd Elite Superhuman
Pieter Van Hassel


Posts : 6
Join date : 2009-07-24

Van Hassel's Powers Empty
PostSubject: Re: Van Hassel's Powers   Van Hassel's Powers Icon_minitimeSat Jul 25, 2009 4:06 am

Edited
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Yaouchi
Gouryoku Hanshin/Elite Superhuman's Leader
Yaouchi


Posts : 91
Join date : 2009-07-19
Age : 30
Location : Welcome To Misery (Missouri)

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PostSubject: Re: Van Hassel's Powers   Van Hassel's Powers Icon_minitimeSat Jul 25, 2009 4:08 am

I APPROVE YOU MR. HASSEL.
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PostSubject: Re: Van Hassel's Powers   Van Hassel's Powers Icon_minitime

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