Name: Junsui Kaze (True Wind)
Manifestation: - Spoiler:
Release Phrase: Move Through The Air , Junsui Kaze
Level: Bankai
Family: Wind
Sealed Zanpacktou: (Duel Zanpacktou) Two of these
- Spoiler:
[shikai]Released Zanpacktou: 2 spiked maces except they're connnected by a retracting chain making the maces be able to go up to 100 meters apart
- Spoiler:
Shikai Ability: Shinzui can make a very large gust of wind erupt out of the maces going at 150 mph and can manipulate the wind around him with a 30 meter radius. Basically he can control the wind currents around him in that specific area.
Bankai zanpacktou: 2 of these Also, the axes are still connected by that chain but the chain is now black (barbarian battle axe O.o or you can say it's a black bladed battle axe with a smaller blade on the other side and a black staff)
- Spoiler:
Bankai Ability: Shinzui can control all the wind currents in the air. He can make barriers of wind around him that can defend other bankai attacks. Although it won't hold, it's just to give Shinzui time to "run" He can make large gusts of wind with speeds up to 200 mph by making wind currents in the air. These gusts of wind are directed by Shinzui and they don't neccisarrly have to come from his axes. (which means he can make gusts of wind in a 150 meter diameter (75 meter radius) from where he is standing) Although he can make the gusts of wind come from his axes. Also, by controling the gusts of wind, he can make wind that bring him around in a traveling wind current. He can also make tornadoes from spinning wind currents in the air. (Which he is able to easily, being able to control the wind currents, he can naturally make the natural disaster, the tornado, come alive)
Techniques:[Shikai]Name: Reiatsu Disruption
Effect: Using wind, a gust of wind travels in circles around Shinzui and his opponent, the wind is interrupting the natural current of reiatsu in the air that lets the enemy find his opponents reiatsu and taking away the opponents control of their own reiatsu (sort of like ichigos big burst of reiatsu, this attack would make it just dissapear and the highly concentrated reiatsu would have no control on it). (Although Shinzui can sense his opponents reiatsu easily) by allowing himself to jump into the wind current(it doesn't affect him, the wind simply travels around his body concealing him) letting him sneak up and attack the opponent from any direction.
Duration and/or Cooldown:This technique continues 'til Shinzui attacks. 3 post cooldown
[Shikai]Name: Kazedouka (Wind Absorption)
Effect: When a beam/blast(includes cero) or some kind of attack like that (it can be liquid, solid, or gas), On the right mace, it looks like there is a void of wind covering it, the void absorbs the attack, and out of the other mace, the windy void appears and the beam/blast is blasted back at the opponent.
Duration and/or Cooldown: 3 post cooldown
[Shikai]Name: Kazeyari (Wind Spear)
Effect: He can create 10 spears made out of wind. (They appear in the air just above him) They have a lesser speed of 100 mph
Duration and/or Cooldown: 10 spears duration with a 10 post cooldown